Whereas in GRW it would be more something like 80/170m usually, with the exception of alerted snipers that can sometimes spot you up to 250M, I'd say. Most engagements in Arma occur at about 200m-300m range- up to 600/700m for basic infantry with low magnification scopes, with marksman usually being designated to engage up to 800/900M, and sniper teams for greater ranges. Just for instance, the LRPS scope in Arma 3 has a maximum described magnification of x25 (even though its actual magnification is in fact much higher). Imagine if you had some decent magnifications, the game would look very bleak from a distance (kind of like in Arma). Right now you can't really see over 600m that well, so it's no big bother that the enemies despawn (unless you're specifically trying to do some long range shooting). Some better scopes would be much appreciated, but they would only make the limitations of the engne more falgrant. GRW is not meant to be played as a sniper team, those sniper rifles are more something to be use between 200 and 600m. GRW is not intended to be played with engagements at realistic ranges: just look at the render distance, the bullet drops and muzzle velocities of silenced weapons. The main issue lies imo with the different Game engine. Since we have no problem seeing for several kilometers in the game, it’s the rendering distance while looking through a scope that needs to be changed.Īs someone who played as a sniper in its Division on Arma 3, with a similar experience as you, I fell your disappointment. It’s something I was surprised to find out was impossible to do with a.
With thousands of kill shots, greater than 1500 meters. He appears clear in the scope and can easily be killed. Now in Arma 3 the target is 2400 meters away. Even at this distance he appears very hard to see (that’s way the crosshairs are off target), so you can see him in the picture. Without doing any walking backwards looking through the scope. Here is a screen shot showing a comparison of the difference is the rendering distance in the scopes in both Ghost Recon Wildlands and Arma 3.Īs you can see the distance, you can see a man in GRW is 600 meters (ok 576) in the picture. Or getting someone to hold a target while you shoot at it.
It would make the game more enjoyable for those, who like myself want to shoot at distances greater than 1000 meters without having to walk backwards while looking at your target. If we were given 10x, scopes to use instead of the T5Xi. A very ineffective way to play and still have fun being a sniper.
Then proceed to walk backwards, until you reach the desired distance you want to kill the target at. To engage targets greater than 600 meter. you can see the targets, but the power of the scope is way under, what the rifles can shoot at in the game. As most players have already realized, there is an issue with sniping targets at distances greater than 600 meters. A lot of those were done with the various sniper rifles and scopes, we are given in the game to use. With 4500 kills, so far to date in Ghost Recon Wildlands.